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PGF - Elated Bolide Class Assault Lander #3399

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merged 46 commits into from
Oct 31, 2024

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Erikafox
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@Erikafox Erikafox commented Sep 21, 2024

About The Pull Request

Adds the Elated Bolide Class and assorted fluff that I made for it.

StrongDMM-2024-09-28 22 47 07
StrongDMM-2024-09-28 22 47 08

The Elated Bolide is named for the excitement that it's crew experiences when hitting a hostile atmosphere, and the way that a particularly hard entry can appear from the ground.
In the frontier, the Bolide-Class is used both in exploration and civilization building (imperialism) with the marines being equipped with a surplus of equipment to quickly break down and salvage unwanted structures (enemy fortifications) while building colonial infrastructure, such as concrete roads (bunker complexes).
6 Marines are carried, 4 of which are marine engineers. The traditional assignment is splitting the marines into 2 squads of 3, although in the end it is up to the Captain and Marine LT to decide how the teams are organized. Several fluff papers have been included to try and encourage roleplay aboard the vessel, as well as a degree of paperpushing.

The Bolide is well defended from the sides thanks to it's Etherbor Point Defense Systems, with the rear mounts carrying a lighter deterrent turret.
The Bolide is also well armed thanks to it's armory, able to stock all 6 marines (assuming that some marines are willing to carry Tools of some flavor instead of a large gun), and contains some specialist gear for sensitive explosives defusal. And explosives planting.

TLDR:

  • High powered turrets near the cargo bay
  • Surplus of basic engineering equipment
  • Decently sized armory
  • Decently sized cargo bay
  • Lack in medical, advanced engineering equipment.
  • Lots of demolition tools.
Pictures

dreamseeker_sJpVpK4vye
dreamseeker_pAFuv4kWM6
dreamseeker_KjBGWSFeXV
dreamseeker_hVrb3EOixZ

Why It's Good For The Game

's PGF content. Needs a bit more decor though but I'm at a loss for how right now. Technically completely playable.

Changelog

🆑
add: A new PGFN vessel has entered the frontier - the Elated Bolide class makes a bright entry into the local system.
/:cl:

@Erikafox Erikafox requested review from a team as code owners September 21, 2024 05:49
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. DME Edit Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels Sep 21, 2024
@Erikafox
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it's not going to compile Properly before #3386 is merged because i gave the turrets an id var. But it does load. It does work. It just runtimes.

@Erikafox
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Thanks for the feedback. It should all be worked in.
The big screencaps have been updated with the Current Design.

@DIB-DOG
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DIB-DOG commented Oct 4, 2024

Just a bit more feedback after having played the Bolide on Wednesday.

bridge idea

  1. When playing as the captain and letting my helmsman pilot the vessel, I found that I was often asked to take a look at details on the ship's console or simply wanted to take a peek at our progress while midflight. To do this however, the helmsman had to either unbuckle from their seat and step to the side, or I would have to crawl to pass them. I believe this could be remedied by placing two seats at the control console, one on each end however I don’t think it’s the best solution.

Viewscreen idea
console 2

Alternatively, adding a ship viewscreen to the bridge would alleviate these issues and maintain the very cool cockpit vibe that the helm console has. Just as a proof of concept I placed one where there was some free space and it doesn't look too bad I feel. Of course, this is just an idea but I do feel like adding a ship viewscreen some places around the ship like the PGFN Crying Sun has would be nice.

screwdrivers

  1. Just a little equipment nitpick on the marine end. Not a necessity, but convenient and logical I feel. I suppose most if not all of the marine pioneers will probably have a screwdriver included in their kit anyhow, so if you think it no concern I’ll leave it to you. Just some food for thought.

@FalloutFalcon FalloutFalcon added the Ship Ship successfully tested. label Oct 5, 2024
Comment on lines 787 to 789



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3 tabs... so rich..

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Oct 6, 2024
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github-actions bot commented Oct 6, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added Merge Conflict Use Git Hooks, you're welcome. and removed Merge Conflict Use Git Hooks, you're welcome. labels Oct 9, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Oct 14, 2024
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Apogee-dev commented Oct 16, 2024

The decaling style could stand to cut a little closer to the example set by the Crying Sun i think, particularly the hallway decals. The green fancy spline + steel grid combo is something only the crying sun does at the moment, while the border decal set you used here with standard dark tiles is probably the most widely used set of decals in the game right now.
There's also the fact that it's just much less colorful in general, but we already had that conversation about the other PGF ship you're working on. You could switch the colors in a couple rooms, such as having bottle green rather than lime green in the lieutenant's office and using some standard grey tiles in engineering (probably just on the upper level of the main room).
Anyway, if possible, I'd like you to copy the Crying Sun's decaling style for the hallways at a minimum, because those looked fantastic on the Sun and they'll look fantastic here.

@Apogee-dev Apogee-dev added Test Merged They've done it for free. and removed Test Merge Candidate You do it for free. labels Oct 31, 2024
@Apogee-dev Apogee-dev added this pull request to the merge queue Oct 31, 2024
Merged via the queue into shiptest-ss13:master with commit 8c1355c Oct 31, 2024
16 checks passed
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Dec 27, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds the Elated Bolide Class and assorted fluff that I made for it. 

![StrongDMM-2024-09-28 22 47
07](https://github.com/user-attachments/assets/8b2eeff5-32c4-40df-ac90-fae97314c278)
![StrongDMM-2024-09-28 22 47
08](https://github.com/user-attachments/assets/16354732-bb0a-47ef-9e14-2b70a640a72e)


The Elated Bolide is named for the excitement that it's crew experiences
when hitting a hostile atmosphere, and the way that a particularly hard
entry can appear from the ground.
In the frontier, the Bolide-Class is used both in exploration and
civilization building (imperialism) with the marines being equipped with
a surplus of equipment to quickly break down and salvage unwanted
structures (enemy fortifications) while building colonial
infrastructure, such as concrete roads (bunker complexes).
6 Marines are carried, 4 of which are marine engineers. The traditional
assignment is splitting the marines into 2 squads of 3, although in the
end it is up to the Captain and Marine LT to decide how the teams are
organized. Several fluff papers have been included to try and encourage
roleplay aboard the vessel, as well as a degree of paperpushing.

The Bolide is well defended from the sides thanks to it's Etherbor Point
Defense Systems, with the rear mounts carrying a lighter deterrent
turret.
The Bolide is also well armed thanks to it's armory, able to stock all 6
marines (assuming that some marines are willing to carry Tools of some
flavor instead of a large gun), and contains some specialist gear for
sensitive explosives defusal. And explosives planting.

TLDR:
- High powered turrets near the cargo bay
- Surplus of basic engineering equipment
- Decently sized armory
- Decently sized cargo bay
- Lack in medical, advanced engineering equipment.
- Lots of demolition tools. 
<details><summary>Pictures</summary>
<p>


![dreamseeker_sJpVpK4vye](https://github.com/user-attachments/assets/8a497c4c-5de0-474a-8029-c4c96640c395)

![dreamseeker_pAFuv4kWM6](https://github.com/user-attachments/assets/ebc214aa-6296-4e8c-831f-39d4a430e1bf)

![dreamseeker_KjBGWSFeXV](https://github.com/user-attachments/assets/40da87fd-3dd3-4a4d-913b-9142f11bde0e)

![dreamseeker_hVrb3EOixZ](https://github.com/user-attachments/assets/dd17472f-295f-4dd5-9b21-65ecdb1dc28b)

</p>
</details> 



<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
's PGF content. Needs a bit more decor though but I'm at a loss for how
right now. Technically completely playable.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: A new PGFN vessel has entered the frontier - the Elated Bolide
class makes a bright entry into the local system.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Erika Fox <[email protected]>
Co-authored-by: meem <[email protected]>
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6 participants